Raz must help Fred beat his ancestor Napoleon at a game of Waterloo-O. In order to do so, Raz must recruit multiple peasants to help Fred defeat Napoleon and regain his sanity. The level initially seems to take place inside a room decorated in 18-19th century fashion (a fireplace, grandfather clock, stuffed bear, globe, etc.) with Fred and Napoleon sitting on opposite ends of a table with the board game on it in the middle of the room. The board game has hexagonal spaces made to look like different terrain, and also has trees, buildings, and even bridges placed at certain areas. However, there seems to be a ladder on the table. Climbing the ladder will cause Raz to shrink down, making the board game more like a small world, allowing Raz to interact with things like the pieces on the board. Approaching key areas on the board will cause Raz to shrink down even further, allowing Raz to enter some of them and talk to people inside the others. To return to the overhead view of the board game, Raz must bust one of the corks on the ground, and then ride the air bubbles that spout up. Climbing the ladder will take Raz back to the room.
When Raz enters the level, he sees Fred and Napoleon playing a board game called Waterloo-O. Raz asks who's winning and Napoleon says that no one's winning, but the real loser here is the Bonaparte family name. Fred tries to convince Napoleon to leave, but Napoleon resists. Raz jumps into the game board by going down a ladder and Napoleon believes Raz is Fred's reinforcements. Napoleon then sends multiple soldiers to stop Fred's progress in the game. After Raz defeats all of Napoleon's soldiers by recruiting peasants for fight in Fred's army in return for things they each demanded, Napoleon commands his men to retreat into the castle and raise the drawbridge and jam the gears with an eyedropper. Fred excitedly joins in and tells Raz to un-jam the gears. After Raz un-jams them, he goes to the woods to find Snails and make them into a meal for a hungry knight. He then sends this rather fat knight into the castle, and the castle is conquered. Napoleon is astounded and gives Fred control over his mind again by disappearing from his mind, assuring Fred that he is destined to share in the many victories of his family name, and the family ulcers (which Napoleon explains are hereditary, and were the reason for his defeat at Waterloo). Raz exits Fred's mind and gets his straitjacket for his troubles.
Points of InterestEdit
- Room with board game Waterloo World
- Overhead view of Waterloo
- Milla's Dance Party and Waterloo World are the only mental worlds in the game to not have FMV cutscenes in them.
- The background music in this level is an arrangement of Tchaikovsky's "1812 Overture," which was written to commemorate Russia's defeat of Napoleon.
- If the player tries to move, burn or otherwise influence one of Napoleon's game pieces, he says: "Hey! Don't touch my pieces! Zat is cheating!"
- The room Fred and Napoleon are playing the game in appears to be a part of the game board itself. The room - with them in it - can be seen inside a mansion near the carpenter's house, through a large window on the back side. A ladder leads up to it.
- Additionally, if the player stands against the window while in the room with Fred and Napoleon and goes into first-person view, they can see the inner edge of the game table if they look up towards the sky.
- According to the Psychonauts Vault Viewer commentary, Waterloo World was originally planned to be a simple board game level. This was changed to an explorable world while the development team was flying around the map.
- Even though he is insane, Fred still has Censors in his mind, showing that he still has a level of sanity.
- This mental world has the most amount of figments in the game.
- When the Carpenter or the snails are placed on the stronghold, nothing will happen. When Raz jumps onto the stronghold, Raz will think he has won but Napoleon will tell Raz he has to have a knight storm the stronghold.