Psychonauts 2 is an upcoming platform video game developed by Double Fine Productions that is the sequel to the 2005 game Psychonauts, headed by former Lucasarts employee Tim Schafer. It was initially announced during the Game Awards 2015 on December 3rd, 2015. It was crowdfunded on Fig.com, and reached 116% of its $3.3 million goal on January 6th, 2016. According to the campaign page, the game is planned to be released for PlayStation 4, Xbox One, PC, macOS, and Linux with a tentative release date of Fall 2018.
Razputin Aquato at the age of 14 will finally get to go to Psychonauts headquarters - his lifelong dream. There he can see Sasha Nein and Milla Vodello in their natural environment - international espionage. But he finds several things strange about the organisation.
While Truman Zanotto was missing, several changes to the direction of the organisation were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy.
Raz soon uncovers sinister things at work in the shadows of Psychonauts headquarters, including double agents and evils of the past. Raz's own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. And also deal with this whole 'girlfriend' term and what it really means.