As its name might suggest, this world is basically one enormous party from start to finish, equipped with all the necessary obstacles to train campers in Levitation in a playful manner. Numerous Party Dancers are seen throughout the level, dancing to their hearts' content.
Points of InterestEdit
- Dance Lounge
- Race Track
- Fan Room
The level is modeled with a 1970's disco feel and gives off a very upbeat vibe. The Levitation Merit Badge is earned here, and so the level introduces the different aspects of levitation. Near the end is a long track used for a levitation race against Bobby Zilch, Clem Foote and Crystal Flowers Snagrash.
Milla isn't as carefree as she might seem. Hidden within her playfulness is a deep feeling of loss. Milla apparently used to work in an orphanage, but all of her children died in a fire and she couldn't help them. This is represented by a hidden room, that looks like a children's playroom, which contains a large toy chest. Inside of this toy chest is a room lined with bars, behind which is a horrible, burning landscape populated by the Nightmares of Milla's children, who whisper about how much the fire hurts, and ask why Milla didn't save them. The meaning of this room is explained by a Memory Vault, found in the area containing the chest.
- If Razputin is left idle in this level, he will tap his leg to the beat of the music and then start dancing.
- Milla's Dance Party and Waterloo World are the only mental worlds without any FMV cutscenes.
- This area is one of three levels in the game where collecting figments is much more difficult than usual, in this case due to the level's bright palette which tends to make the equally brightly-colored figments difficult to detect. This is particularly frustrating in the racetrack section, as the track is very long, with many figments on numerous paths, requiring you to complete the race several times or slowly backtrack on foot if you wish to collect all the figments.
- Oddly enough, the mechanic that Levitation allows Raz to pass over dangerous surfaces (minus deep water) safely, as shown by the Elemental Room in this level, is only utilized again near the end of the game. This may be because of the rushed production time Double Fine faced near the end of the game.