Merit Badges are hexagon shaped badges which allow the use of psychic abilities by the owner, and are given to Razputin in Psychonauts and Psychonauts 2 by various mentors. Not all psychic abilities require the acquisition of a merit badge (or even have merit badges), such as telepathy or mind reading.
Psychonauts[]
Merit Badges can be bound to keys and then by pressing the key Raz can do various activities, some of which are required to finish levels. Some Merit Badges are acquired by ranking up via finding PSI Challenge Markers in the world or making some using the machine. Rank up enough and Raz will get the gift of Pyrokinesis, Telekinesis, and Invisibility. Other Merit Badges are given to him by a staff members once he completes the courses in their mind. These are Basic Braining given by Coach Oleander, Marksmanship given by Sasha Nein, and Levitation given by Milla Vodello. The others Raz obtains while in the minds of Linda, Boyd and Edgar, as a way to get past certain obstacles. These are Shield given by the freedom fighters, Clairvoyance given by Boyd, and Confusion given by Dingo.
There are 8 total badges to collect:
Badge Name | Effect | Badge |
---|---|---|
Marksmanship | Also known as PSI-Blast. It shoots a psychic beam at enemies and requires ammo at lower levels. PSI-Blast will chain to hit three targets at level 40. It chains to hit six targets at level 70. It does not require ammo at level 95. | |
Levitation | Summons a ball of psychic energy that Razputin can ride, jump, and float with. The levitation ball can deal damage at high speeds at level 50 and can deal damage at low speeds at level 75. | |
Pyrokinesis | Unlocked at level 10. Lets Raz set certain objects and enemies on fire. Pyrokinesis range increases at level 45. | |
Telekinesis | Unlocked at level 20. Lets Raz move certain objects or enemies. Telekinesis range increases at level 65. | |
Invisibility | Unlocked at level 30. Turns Raz invisible for a small amount of time. Invisibility lasts twice as long at level 60. | |
Shield | Protects Raz from attacks and can bounce back some attacks. The shield knocks back enemies that attempt melee attacks at level 55. The shield damages enemies it knocks back at level 80. | |
Clairvoyance | Lets Raz see through the minds of others. | |
Confusion | Makes enemies turn on their allies. Confusion duration doubles at level 85. It does not require ammo at level 95. |
In addition to the main badges, there are a few badges that don't correspond to abilities but instead provide other benefits:
Badge Name | Effect | Badge |
---|---|---|
Basic Braining | Allows access to the entire camp. | |
Oarsman | Allows the use of canoes on the lake. | |
Mental Magnet | Attracts mental items. | |
Psychonaut | Awarded to cadets that have earned the rank of Psychonaut. |
Psychonauts in the Rhombus of Ruin[]
The original merit badges on Raz's backpack from Psychonauts reappear in Psychonauts in the Rhombus of Ruin, however due to psilirium poisoning Raz isn't able to use all of his powers. Raz doesn't earn any new merit badges in Psychonauts in the Rhombus of Ruin.
Psychonauts 2[]
In Psychonauts 2, Merit Badges became a diamond shape on the HUD. Psychonauts 2 also added the ability to bind up to four PSI Powers to keys/buttons.
There are three new badges to collect:
Badge Name | Effect | Badge |
---|---|---|
Mental Connection | Allows the user to make mental connections. | |
Time Bubble | Allows the user to slow down time. | |
Projection | Allows the user to make a paper clone of oneself. |
In addition to the three new merit badges, there are five badges from the first game that make a return (though Marksmanship is renamed to PSI Blast):
Badge Name | Badge |
---|---|
PSI Blast | |
Levitation | |
Pyrokinesis | |
Telekinesis | |
Clairvoyance |
Unused Badges[]
There are many unused badges that didn't make into the final cut of Psychonauts and Psychonauts 2. Their purposes are unknown.
Psychonauts[]
Psychonauts 2[]
Gallery[]
Trivia[]
- During the cutscene upon obtaining a merit badge in Psychonauts, the badge will always be signed "Ford Cruller," even though only five badges are actually obtained from Ford Cruller.
- The merit badges in Psychonauts 2 are not signed by Ford Cruller but instead by Hollis Forsythe, Helmut Fullbear and Cassie O'Pia. They sign them for Mental Connection, Time Bubble, and Projection respectively.