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Kids' Cabins

The Kid’s Cabins Area consists of three paltry, flimsy huts for the kids to live in (so nobody will get sued for child mistreatment) and Oleander‘s large tree-house that, according to some sources, looks like his old, fat, beanie cap, propeller and all. Raz never gets the chance to peep on the girl’s cabins, though. How sad.

Old Psychopedia description

The Kids' Cabins is an area in Whispering Rock Psychic Summer Camp. It is where the cabins are and the treehouse where Coach Oleander hosts his Basic Braining class.

Old Psychopedia description[]

"This is the place the Most Excellent Game starts out in. There’s nothing much you can do around here besides eavesdropping, collecting collectibles, clowning around or punching Nils‘s head in the hole he’s trying to peep through. It’s very fun. And you can blame it on Bobby too, so nobody will ever know… Or you could actually get into Oleander’s smelly training level. Doing so has two immediate benefits: Ranger Cruller will let you cross the bridge and expand your area of action, and you can pester Oleander in his sleep. Oh, and Sasha gives you an awesome red button. On a second thought, this is a haven of peace compared to the rest of the camp, free from mutated wildlife or ghastly waters trying to grab you.

So, there’s a boys’ cabin. And a girls’ cabin. And a third cabin which, according to the sign over the door, is mixed. And each one of these cabins has six bunks, which make a total of eighteen bunks. Now, the problem is that there are twenty-one campers at Whispering Rock. We may be forced to assume the spare kids sleep inside boxes in Sasha’ Lab. (Oleander’s “Get that soldier a bunk!” quote may be seen under a different light now, eh?) Another point of interest. There is nothing stopping psychic kids from falling off into the unknown wilderness except a paltry, wooden, very flammable fence (really, it’s like a cliff). Just saying."

Collectibles[]

PSI Challenge Marker[]

  • On a large wooden ring on a tree.

PSI Cards[]

  • Three of them are on ground level, including one by the boy's cabin.
  • One is on top of the speaker tower near Dogen Boole.
  • One is in the outhouse. (Use the door to open it.)
  • There are two on top of two of the cabins.
  • If you walk along the high-wire between the two cabins, you can drop down to hang on it with your cancel button. If you swing from there to the trapeze, then swing from there to the trampoline, another Psi Card can be found.
  • If you jump from the top of the boy's cabin to the wooden trapezes there, you can jump up to find a cave. You can't do anything with the safe therein, but you can find three more cards inside.
  • After you retrieve the Levitation power, you can head to the beginning of the cave, then float across to some netting on a rock nearby. Jump from that netting to another set of netting, then double-jump to the highwire strung along behind it to grab the last card.

Scavenger Hunt Items[]

Trivia[]

  • Coach has crayon drawings made by the campers hung up on the wall of his treehouse classroom.
  • There is a reference to the 1990 videogame The Secret of Monkey Island in this area. Upon interacting with a hollowed out tree stump, Raz with notice a hole at the bottom and mimic the infamous Monkey Island 'stump joke': "Hey, there's a hole at the bottom of this stump. Wow, it's a tunnel that opens on to a system of catacombs."
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